Description
In the fighting games industry, 'Armor Mode' refers to a unique mechanic that provides characters with a layer of protection against attacks. This mode enables a character to absorb or negate incoming hits while continuing their actions uninterrupted. The concept of Armor Mode adds an extra layer of strategy to fights, as players can use it to counter aggressive opponents or to maintain momentum during crucial moments. Typically, Armor Mode can be activated for a limited time or under certain conditions, such as using a specific move or achieving a particular energy level. By incorporating Armor Mode, game designers offer players the opportunity to turn the tide of battle, making fights more dynamic and unpredictable.
Examples
- In 'Street Fighter V', Abigail's V-Trigger 1, 'Max Power', grants him armor on several moves, allowing him to absorb hits and continue his attacks, turning him into a formidable juggernaut.
- In 'Mortal Kombat 11', the character Geras has several moves with armor properties, such as 'Gauntlet of the Ages', which can absorb an incoming attack and retaliate with a powerful counter.
Additional Information
- Armor moves can vary in the number of hits they can absorb, with some moves being able to withstand multiple attacks before the armor breaks.
- Using Armor Mode effectively requires strategic thinking, as mistiming can leave the player vulnerable to follow-up attacks.