Armor

A game mechanic that allows a character to absorb or ignore certain hits without experiencing the usual detrimental effects, such as being knocked back or interrupted.

Description

In the context of fighting games, 'Armor' is a special characteristic or move property that provides a character with temporary invulnerability to specific attacks. This mechanic enables players to execute certain actions without being interrupted by their opponent's attacks. Armor can be a strategic tool, allowing players to counter their opponent's moves or create openings for their own attacks. The duration and extent of the armor can vary widely between games and characters. It is often signaled visually, such as through a glowing effect or a unique animation, so that both players are aware when it is active. Understanding and utilizing armor effectively can be a game-changer in competitive play, providing a crucial edge in high-stakes matches.

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Additional Information

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