Description
In the context of fighting games, 'Armor' is a special characteristic or move property that provides a character with temporary invulnerability to specific attacks. This mechanic enables players to execute certain actions without being interrupted by their opponent's attacks. Armor can be a strategic tool, allowing players to counter their opponent's moves or create openings for their own attacks. The duration and extent of the armor can vary widely between games and characters. It is often signaled visually, such as through a glowing effect or a unique animation, so that both players are aware when it is active. Understanding and utilizing armor effectively can be a game-changer in competitive play, providing a crucial edge in high-stakes matches.
Examples
- In 'Street Fighter V', the character Abigail has a move called Nitro Charge that grants him armor, allowing him to absorb multiple hits without being stopped.
- In 'Mortal Kombat 11', the character Geras has a move known as 'Sand Simulacrum' which provides armor, letting him take a hit while still maintaining his attack trajectory.
Additional Information
- Armor can sometimes be bypassed by using moves that break armor, adding another layer of strategy.
- Not all characters have access to armor, making it a unique trait that can define a character's playstyle.