Description
In fighting games, an 'Anywhere Juggle' refers to the ability of a player to continue performing a series of attacks on an opponent who is in mid-air, no matter where they are on the screen. This mechanic allows players to extend their combos and deal more damage by keeping their opponent in a helpless state, floating in the air. Unlike traditional juggling, which may be limited by specific stage positions or boundaries, 'Anywhere Juggle' grants more freedom and creativity in combo execution. This mechanic is often seen in advanced play and can be a defining feature of a character's skill set, adding depth and excitement to the game. It rewards players who have precise timing and an in-depth understanding of their character's move set, making it a popular and highly valued skill among competitive players.
Examples
- In 'Tekken 7', characters like Lee Chaolan have moves that can keep opponents airborne, allowing for extended juggling combos that can be carried out anywhere on the stage.
- In 'Marvel vs. Capcom 3', characters like Dante can utilize his special moves to keep an opponent in the air, enabling complex and high-damage combos that aren't restricted by stage positioning.
Additional Information
- Mastering 'Anywhere Juggle' combos can give players a significant advantage in competitive play.
- This mechanic often requires precise timing and practice to execute consistently.