Description
In fighting games, 'Anti-Air' refers to specific moves or techniques deployed to counter an opponent who is attacking from the air. These tactics are crucial for maintaining control of the battlefield and punishing opponents who rely heavily on jumping attacks. Effective anti-airs can range from standard moves like an uppercut to specialized character-specific abilities. They play a significant role in a player’s defensive strategy, allowing them to keep opponents grounded and predict their movements. Mastering anti-air techniques requires understanding the timing, reach, and invincibility frames of both your character’s moves and the opponent’s aerial attacks.
Examples
- Ryu's Shoryuken in Street Fighter: This iconic move is not only a powerful attack but also an excellent anti-air tool. When executed correctly, it can counter almost any aerial attack, making it a staple in Ryu's defensive arsenal.
- Sub-Zero's Ice Clone in Mortal Kombat: By creating an ice clone, Sub-Zero can punish opponents who attempt aerial approaches. If an opponent jumps into the clone, they are frozen, giving Sub-Zero a chance to launch a counterattack.
Additional Information
- Anti-air moves often have invincibility frames that make them effective against jumping attacks.
- Learning the timing and spacing for anti-air moves is crucial for higher-level play in fighting games.