Description
In the world of fighting games, an Alpha Counter is a special defensive maneuver that allows a player to perform a counter-attack while blocking an opponent's move. This technique is typically used to turn the tide of the battle by interrupting the opponent's offensive pressure and creating an opening for the player to go on the offensive. The Alpha Counter usually requires the expenditure of some form of in-game resource, like a portion of the Super Meter or V-Gauge, to execute. Its strategic use can be a game-changer, especially in high-level play where every move counts. Mastering the timing and application of Alpha Counters can significantly enhance a player's defensive capabilities and overall gameplay strategy.
Examples
- In 'Street Fighter Alpha 2,' players can perform an Alpha Counter by pressing forward and the appropriate punch or kick button while blocking an attack. This move costs one level of the Super Meter and can turn the momentum in the player's favor.
- In 'Guilty Gear Strive,' the Alpha Counter is referred to as a 'Yellow Roman Cancel.' It allows players to interrupt their blockstun and perform a counter-attack, costing 50% of the Tension Gauge. This move is essential for breaking free from relentless pressure.
Additional Information
- Alpha Counters are not universal across all fighting games; their mechanics and resource costs can vary widely.
- Practicing Alpha Counters in training mode can help players get the timing down and understand the best situations to use them.