Airborne

A state in fighting games where a character is off the ground and in the air, often after a jump or being launched.

Description

In the context of fighting games, 'airborne' refers to the state when a character is not touching the ground, usually during or after a jump, or when they have been launched into the air by an opponent's attack. When a character is airborne, their movement and attack capabilities change significantly. They are typically more vulnerable to certain types of attacks, such as anti-air moves designed to hit opponents in the air. Conversely, they might also have access to unique aerial moves or combos that can't be performed while grounded. This mechanic adds a layer of strategy, as players must decide when to take to the air for offensive maneuvers or to avoid ground-based attacks, and when to stay grounded to maintain defensive stability.

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Additional Information

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