Description
In the context of fighting games, 'airborne' refers to the state when a character is not touching the ground, usually during or after a jump, or when they have been launched into the air by an opponent's attack. When a character is airborne, their movement and attack capabilities change significantly. They are typically more vulnerable to certain types of attacks, such as anti-air moves designed to hit opponents in the air. Conversely, they might also have access to unique aerial moves or combos that can't be performed while grounded. This mechanic adds a layer of strategy, as players must decide when to take to the air for offensive maneuvers or to avoid ground-based attacks, and when to stay grounded to maintain defensive stability.
Examples
- In Street Fighter V, Ryu's jumping heavy punch is an effective airborne attack that can start a combo when it connects with an opponent.
- In Super Smash Bros. Ultimate, characters like Kirby can perform multiple jumps while airborne, allowing for more complex aerial maneuvers and strategies.
Additional Information
- Airborne states can make characters susceptible to 'anti-air' attacks, which are moves designed to hit aerial opponents.
- Some characters have special moves that can only be executed while airborne, adding to their tactical options.