Description
In fighting games, an air reset occurs when a character is struck while airborne, causing them to return to a neutral state rather than being knocked down. This mechanic can significantly alter the flow of a match, as it often disrupts the opponent's combo and gives the reset player a chance to recover or counterattack. Air resets can be strategically used to create mix-up opportunities, where the reset player can unpredictably attack from various angles, making it harder for the opponent to defend. The timing and execution of an air reset can be tricky, requiring precise control and understanding of the game's mechanics. Players who master air resets can keep their opponents on their toes, maintaining pressure and potentially turning the tide of a match.
Examples
- In 'Street Fighter V', characters like Ryu can perform an air reset using his standing light punch after a jumping medium punch, allowing him to control the pace and positioning of the match.
- In 'Dragon Ball FighterZ', players often use air resets with characters like Goku Black by performing a light attack string in the air, setting up for a mix-up opportunity when the opponent lands.
Additional Information
- Air resets are often used to create mix-up opportunities, forcing the opponent to guess the next move.
- The effectiveness of an air reset can vary depending on the character and the specific game mechanics.