Description
In the realm of fighting games, an 'Air Normal' refers to a basic attack executed by a character while they are airborne. These moves are a fundamental aspect of aerial combat and can vary widely in their properties, such as range, speed, and hitbox. Air Normals are often used to control space, initiate combos, or apply pressure to an opponent. Understanding and effectively utilizing Air Normals is crucial for mastering aerial combat and achieving a higher level of gameplay. Players need to be familiar with their character's specific air normals to maximize their effectiveness in battle.
Examples
- Ryu's Jumping Heavy Kick in Street Fighter V: This move has a wide hitbox and can be used to start combos or apply pressure on a grounded opponent.
- Peach's Floating Down Air in Super Smash Bros. Ultimate: Peach can float in the air and use her down air attack to repeatedly hit opponents, making it a great tool for edge-guarding or racking up damage.
Additional Information
- Air normals can differ significantly between characters, each having unique animations and applications.
- Mastery of air normals can give a player a significant advantage in controlling the aerial space and maintaining offensive pressure.