Description
In the context of fighting games, 'Advantage' refers to a moment during gameplay where one player has a better chance to execute moves, counter attacks, or maintain pressure on their opponent. This can be due to various factors such as frame data, character positioning, or the current state of the opponent (e.g., being in a recovery animation). Understanding and leveraging advantage is crucial for skillful play, as it allows players to maximize their opportunities to deal damage while minimizing risk.
Examples
- In Street Fighter V, after landing a medium punch, Ryu has a slight frame advantage, allowing him to follow up with another quick attack before his opponent can react.
- In Super Smash Bros. Ultimate, when Mario successfully lands a grab, he gains positional advantage, allowing him to throw his opponent off-stage and set up for edge-guarding.
Additional Information
- Advantage can be measured in frames, indicating how many moments of action a player has over their opponent.
- Players often study frame data charts to understand when they have advantage and plan their strategies accordingly.