360

A technique in fighting games where a character performs a full-circle motion on the joystick or D-pad to execute a special move.

Description

In the context of fighting games, '360' refers to a maneuver where the player inputs a complete circular motion on the joystick or D-pad, typically starting from a forward position and rolling it through all the directional inputs back to the starting point. This motion is often used to trigger powerful moves, usually by grappler characters, and requires precision and timing. The 360 motion can be challenging to perform consistently, especially under the pressure of a competitive match. The move is designed to make use of the joystick's full range and often results in devastating attacks that can turn the tide of a battle.

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Additional Information

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