Description
In the context of fighting games, '360' refers to a maneuver where the player inputs a complete circular motion on the joystick or D-pad, typically starting from a forward position and rolling it through all the directional inputs back to the starting point. This motion is often used to trigger powerful moves, usually by grappler characters, and requires precision and timing. The 360 motion can be challenging to perform consistently, especially under the pressure of a competitive match. The move is designed to make use of the joystick's full range and often results in devastating attacks that can turn the tide of a battle.
Examples
- In 'Street Fighter,' characters like Zangief use the 360 motion to execute his 'Spinning Piledriver' move, grabbing the opponent and slamming them into the ground.
- In 'Tekken,' the character King uses a similar motion to perform his 'Giant Swing,' where he grabs the opponent and swings them in a full circle before flinging them away.
Additional Information
- Executing a 360 motion can be easier with practice and learning the nuances of the joystick or D-pad.
- Some fighting games offer shortcuts or simplified inputs to help beginners perform these complex motions.