Numbers
A
- Abare
- Absolute Block
- Absolute Guard
- Active
- Active Flow
- Advanced Blocking
- Advantage
- Aerial Attack
- Aerial Control
- Aerial Rave
- Aggression
- Air Combo
- Air Dash
- Air Dodge
- Air Normal
- Air OK
- Air Reset
- Air Tech
- Air Throw
- Air-to-Air
- Airborne
- Alpha Counter
- Ambiguous
- American Reset
- Anchor
- Animality
- Anime Game
- Anti-Air
- Anywhere Juggle
- Arc Drive
- Arcade Stick
- Archetype
- Arena Fighter
- Armor
- Armor Break
- Armor Mode
- Assault
- Assist
- Astral Heat
- Attack Cancel
- Attack Height
- Auction Tournament
- Auto Combo
- Auto Correct
- Auto Guard
- Auto Shimmy
- Auto-Cancel
- Auto-Correct
- Auto-Double
- Auto-pilot
- Autotimed
- Awakening
B
- B-Reverse
- Babality
- Back Roll
- Back Turn
- Backdash
- Bait
- Baiting
- Balance
- Balcony Break
- Ball Top
- Bar
- Baroque
- Barrier Block
- Bat Top
- Battery
- Beam
- Beat Edge
- Big Body
- Black Beat Combo
- Blast Zone
- Blind Pick
- Blitz Attack
- Blitz Shield
- Block
- Block String
- Block Stun
- Block/Guard
- Blockstop
- Blood Heat
- Blow Away Attacks
- Blue Roman Cancel
- Blue Spark
- Bodied
- Body Splash
- Bombo
- Bounce Back
- Bounce Cancel
- Bound
- Box Jump
- Boxer
- Bracket Reset
- Brave Counter
- Brave Edge
- Bravery Point
- Bread and Butter
- Bread and Butter (BnB)
- Break Attack
- Breakaway
- Breaker
- Broken
- Broken/Busted
- Brutality
- Buff
- Buff/Nerf
- Buffer
- Buffer Window
- Buffered Attack
- Buffering
- Bug
- Build Meter
- Bullying
- Burnout
- Burst
- Burst Option
- Burst Overdrive
- Burst Safe
- Button Buffering
- Button Check
- Button Hold Trick
- Button Mashing
C
- Caliburst
- Canadian Burst
- Cancel
- Cargo Throw
- Carry
- Cash Out
- Casuals
- Catch Throw
- Chain
- Chain Combo
- Chain Grab
- Chain Shift
- Challenge
- Channeling
- Character Loyalist
- Character Specific
- Charge
- Charge Buffering
- Charge Character
- Charge Move
- Charge Partitioning
- Cheap
- Cheap / Cheese
- Check
- Checkmate
- Chicago Punish
- Chicken
- Chicken Block
- Chicken Blocking
- Chip Damage
- Chip Damage (also Block Damage)
- Churning Butter
- Cinematic
- Circle Gate
- Circuit Break
- Circuit Spark
- Circular
- Clash
- Clash Frame
- Classic Controls
- Claw
- Clean Hit
- Clone
- Collapse
- Combo
- Combo Breaker
- Combo Video
- Comeback
- Comeback Mechanic
- Command Dash
- Command Grab
- Command Jump
- Command Move
- Command Normal
- Command Throw
- Commentator's Curse
- Concentration
- Conditioning
- Conversion
- Conversion/Converting
- Cooldown
- Corner
- Corner Carry
- Corpse Hop
- Counter
- Counter Assault
- Counter Breaker
- Counter Hit
- Counter Mode
- Counter Pick
- Counterpick
- Cowardcopter
- Crew Battle
- Critical Art
- Critical Edge
- Criticals
- Cross Combo
- Cross Cut
- Cross-Over Combination
- Cross-under
- Cross-Up
- Cross-up Protection
- Crosscast Veil Off
- Crouch
- Crouch Cancel
- Crouch Cancel Infinite
- Crouch Confirm
- Crouch Dash
- Crouch Tech
- Crumple
- Crush
- Crush Counter
- Crush Trigger
- Custom Combo
D
- DACUS
- Daipan Loop
- Damage Over Time (DoT)
- Damage Over Time (DOT)
- Damage Scaling
- Damage Scaling (proration)
- Danger Time
- Dark Ages
- Dark Force
- Dash
- Dash Attack
- Dash Cancel
- Dash Dance
- Dashback
- Dave's Stupid Rule
- Dead Angle
- Deadly Rave
- Death Trap
- DED OS
- Deep
- Deep Hit
- Defense
- Defensive Mechanic
- Defensive Meter
- Defensive Move
- Deflect
- Deflect Shield
- Degenerate
- Delay-Based Netcode
- Delayed Hyper Combo
- Delayed Tech
- Delayed Wakeup
- Demon Flip
- Desperation Move
- Desync
- DHC Glitch
- Dial-A-Combo
- Dictator
- Directable
- Directional Influence
- Disarm
- Disjointed Hitbox
- Distortion Drive
- Ditto
- Divekick
- Double Elimination
- Double Jeopardy
- Double Jump
- Double Jump Cancel
- Double KO
- Double Luigi
- Double Snap
- Double Tap
- Down Back
- Download
- Downplayer
- DP Motion
- Dragon Punch
- Dragon Punch (DP)
- Dragon Rush
- Dramatic Battle
- Drift Roman Cancel
- Drill
- Drive
- Drive Cancel
- Drive Impact
- Drive Parry
- Drive Reversal
- Drive Rush
- Drive System
- Drop
- Dust
- Dust Loop
- Dynamic Controls
E
F
- Falling Speed
- Fast Fall
- Fast-Faller
- Fatal Blow
- Fatal Counter
- Fatality
- Faultless Defense
- Faultless Defense Cancel
- FD Brake
- Feint
- FGC
- Fierce
- Finish
- Fireball
- Fireball War
- First to
- Fish
- Five Gods
- Flash Kick
- Flash Parry
- Flawless Block
- Flipout
- Float
- Floater
- Floaty
- Floor Break
- Flowchart
- Fly
- Focal Adherence
- Focus Attack
- Focus Attack Dash Cancel
- Focus Attack Dash Cancel (FADC)
- Follow-up
- Foot Position
- Footsies
- Footstool
- Force Function
- Force Roman Cancel
- Force Stand
- Forced Knockdown
- Forward
- Four Fierce Combo
- Four Finger Tech
- Four-button Fighter
- Foxtrotting
- Frame
- Frame Advantage
- Frame Data
- Frame Kill
- Frame Trap
- Frames
- Free
- Free Cancels
- Freefall
- Friendship
- Function
- Fundamentals
- Fuzzy
- Fuzzy Attack
- Fuzzy Guard
G
- G-Cancel
- Game
- Gap
- Gatling
- Gauge
- Genei Jin
- Generics
- Gentleman
- Getup
- gg
- GGPO
- Gimmick
- Gimp
- Glass Cannon
- Gold Throw
- Gorilla
- Gougi
- Gouki
- Grab
- Grappler
- Grappler Jump
- Gravity Scaling
- GRD
- GRD Break
- Green Shield
- Groove
- Ground Bounce
- GTE
- Guard
- Guard Break
- Guard Cancel
- Guard Crush
- Guard Impact
- Guard Meter
- Guard Point
- Guard Thrust
- Guess
- Guest Character
- Guts Scaling
H
- Hadouken
- Hajiki Screw
- Half Circle
- Half Circle Backward (HCB)
- Half Circle Forward (HCF)
- Happy Birthday
- Hard Knockdown
- Hard-to-Blockable
- HD Mode
- Health Bar
- Heat
- Heat (Melty)
- Heat Burst
- Heat Dash
- Heat Engager
- Heat Smash
- Heavy Kick
- Heavy Punch
- Hellsweep
- High
- High Attack
- High Crush
- High Jump
- High Profile
- Hit and Run
- Hit Box
- Hit Confirm
- Hit Stun
- Hit Stun Deterioration
- Hit Throw
- Hitbox
- Hitfall
- Hitstop
- Homie Stock
- Homing
- Honest
- Hood Flawless/Hood Perfect
- Hood Perfect
- Hop Check
- Hop Kick
- Hover Dash
- Hunter Chain
- Hurtbox
- Hyper Hop
I
- IASA
- Ice
- Imbalance
- Impact Frame
- Inashi
- Incoming
- Increase
- Infinite
- Infinite Combo
- Infinite Prevention System
- Infinite Stage
- Infinite Worth
- Infinite Worth EXS
- Initiative Heat
- Input Lag
- Input Read
- Install
- Instant Air
- Instant Air Dash
- Instant Air Fireball
- Instant Block
- Instant Double Jump
- Instant Kill
- Instant Overhead
- Instinct
- Interactable
- Invalid Combo
- Invincibility
- Invincible
- ISM
- Issen
- Item/Interactable
J
K
L
- L-Cancel
- Lab
- Ladder Combo
- Land Cancel
- Lariat
- Last Arc
- Launch
- Launcher
- Layer
- Layered Mixup
- Layers
- LCQ (Last Chance Qualifier)
- Ledge Trump
- Ledgedash
- Ledgetrap
- Legacy Skill
- Let's Go Justin
- Lethal Hit
- Leverless
- Life
- Light Kick
- Light Punch
- Limit Break
- Link
- Linker
- Local
- Lockout
- Longcut
- Loop
- Losers Bracket
- Low
- Low Attack
- Low Crush
- Low Profile
M
- M+H
- Macro
- Magic 4
- Magic Number
- Magic Pixel
- Magic Series
- Magnet Hands
- Main
- Major Counter
- Manual
- Manually Timed
- Marvel Second
- Mash
- Match
- Matchup
- Matchup Chart
- MAX Mode
- MAX Mode (Melty)
- Max Rage
- Meaty
- Medium Kick
- Medium Punch
- Mental Stack
- Mercy
- Merry Christmas
- Meta
- Meteor Smash
- Meter
- Meter (Gauge)
- Meter Burn
- Meter Gain
- Meterless
- Mexican Uppercut
- Microdash
- Microwalk
- Mid Attack
- Mid Dispenser
- Midscreen
- Mind Game
- Mind Games
- Minus
- Mirror Match
- Mishima
- Mix-Up
- Mixbox
- Mixup
- Modern Controls
- Money Match
- Moon Charge
- Moon Drive
- Moon Gauge
- Moon Skill
- Moon System
- Moonwalk
- Moral
- Motion Input
- Movelist
- Movement
N
O
- Octo Gate
- OCV
- OCV (also Straight)
- OD
- Off the Ground (OTG)
- Offense
- Offensive Meter
- Offensive Move
- Oki/Okizeme
- Okizeme
- On Block
- On Hit
- One Chance Combo
- Open Up
- Opener
- Opener-Ender
- Optimal
- Option Select
- Option Select (OS)
- Orbital
- Orientation
- OTG
- Out of Shield
- Overdrive
- Overdrive Move
- Overhead
- Overhead Attack
P
- Pad
- Paint the Fence
- Pandora
- Panic Move
- Parry
- Party Starter
- Passing Link
- Perfect
- Perfect Parry
- Perfect Shield
- Phantom Hit
- Piano
- Pineapple
- Pivot
- Pixie
- Pizza Cutter
- Planking
- Platform Fighter
- Plink
- Plink Dash
- Plinking (or Piano-ing)
- Plus
- Plus/Minus/Neutral (on block)
- Point Blank
- Point Character
- Poke
- Pokemon Style
- Pool
- Pop Off
- Port Priority
- Positive Bonus
- Pot Monster
- Poverty Game
- Power-Up
- Practice/Training
- Pre-Jump
- Pressure
- Pretzel Motion
- Pringles
- Priority
- Priority System
- Projectile
- Projectile Invincible
- Promove
- Proration
- Proximity Block
- Proximity Normal
- Proximity Unblockable
- Psychic
- Punish
- Punish Counter
- Puppet Character
- Puppet Fighter
- Purple Roman Cancel
- Pursuit Attack
- Push Block
- Pushback
- Pushblock
- Pushblock Guard Cancel
- Pushbox
Q
R
- Rage
- Rage Art
- Rage Drive
- Rage Explosion
- Rage Gauge
- Raging Demon
- Raging Strike
- Ranbat
- Ranbu
- Ranbu Super
- Randall
- Random
- Range
- Rapid Cancel
- Ratio
- Raw
- Reactable
- Reaction
- Read
- Read/Reading
- Real
- Recapture
- Recoil
- Recoverable Life
- Recovery
- Recovery (Smash)
- Red Focus
- Red Parry
- Redizzy
- Reduce
- Reel
- Reflect
- Rejump
- Rekka
- Renda Bonus
- Renda Cancel
- Repel/Deflect
- Reset
- Resonance Blaze
- Respect
- Restand
- Reversal
- Reversal (3D)
- Reversal Action
- Reversal Edge
- Reverse Aerial Rush
- Reverse Beat
- Reverse OCV
- Reward
- Ring Out
- RISC
- Risk
- Robbery
- Roll
- Roll Cancel
- Rollback Netcode
- Rolling
- Roman Cancel
- Roster
- Round
- Round Robin
- Roundhouse
- Route
- RPS
- RTSD
- Rubber Band AI
- Run
- Run Stop Fierce
- Runaway
- Runback
- Running Bear Grab
- Rushdown
S
- Sabaki
- Safe
- Safe Jump
- Sako Combo
- Sakurai Angle
- Salt
- Salty Suite
- Sandbagging
- Sandori
- Sauce
- Save That Shit for Nationals
- Scramble
- Screen Freeze
- Screw
- Scrub
- Secondary
- Select Plink
- Self-Destruct
- Set
- Set Play
- Setplay
- Setup
- Sex Kick
- SGGK
- Shadow Counter
- Shadow Meter
- Shadow Move
- Sharking
- Shatter Strike
- Shell
- Shenanigans
- SHFFL
- Shield
- Shield (Melty)
- Shield Bunker
- Shield Counter
- Shield Drop
- Shield Poke
- Shimmy
- Shine
- Short
- Short Hop
- Short Jump
- Shortcut
- Shoryuken
- Shoto
- Shoto Kill
- Shotokan Character/Shoto/Shotoclone
- Side Switch
- Side Wall
- Sidestep
- Sidewalk
- Single Elimination
- Six-button Fighter
- Skill
- Skill Ceiling
- Skill Floor
- Skipping Neutral
- Slashback
- Slide
- Slide Input
- Smash Attack
- Smash Directional Influence
- Snake Edge
- Snapback
- SNK Boss Syndrome
- Snowball Character
- SOCD (Simultaneous Opposite Cardinal Directions)
- Soft Knockdown
- Solid
- Sonic Boom
- Soul Charge
- Sour Spot
- Space
- Space Animal
- Spacing Trap
- Spam
- Sparking
- Spatial Cognition
- Special High Attack
- Special Low Attack
- Special Mid Attack
- Special Move
- Spike
- Spinning Pile Driver
- Spinning Piledriver
- Spot Dodge
- Square Gate
- Stage Transition
- Stage Ultra
- Stagger
- Staggering
- Staircase Combo
- Stale Move
- Stall-then-fall
- Stamina
- Stance
- Stance Break
- Stance Checking
- Standing 720
- Starter
- Startup
- State of Nothingness
- Step Guard
- Stock
- Stop Sign
- Strike
- Strike Invincible
- Strike-Throw
- String
- Strong
- Stubby
- Stuff
- Stuffing
- Stun
- Styling
- Summon
- Super
- Super Armor
- Super Art
- Super Battle Opera
- Super Cancel
- Super Combo and Super Combo Gauge
- Super Dash
- Super Jump
- Super Jump Cancel or High Jump Cancel (SJC or HJC)
- Super Meter
- Super Move
- Super Special Move
- Super Stock
- Supergun
- Supreme Victory
- Survival Battle
- Sweep
- Sweet Spot
- Swiss System
- Sword Clash
T
- T.O.P.
- TAC Infinite
- Taco
- Tag
- Target Combo
- Tatsu
- Taunt
- Taunt Jet Upper
- Teabagging
- Team Aerial Combo
- Team Game
- Tech
- Tech Chase
- Tech Trap
- Teching
- Teleport
- Tension Gauge
- Tension Pulse
- Throw
- Throw Invincible
- Throw Loop
- Throw Protection
- Throw Reject Miss
- Throw Tech
- Tick Throw
- Tier
- Tier List
- Tiger Knee
- Tiger Knee (TK)
- Tight
- Tilt Attack
- Tilted
- Time Killer
- Time Out
- Time Over
- Timer Scam
- Tipper
- TO
- Tomahawk
- Top 8
- Top Tier
- Tornado
- Touch of Death
- Tournament Combo
- Tournament Winner
- Tracking
- Trade
- Trait
- Trap
- Tri-Jump
- Trip Guard
- Tripping
- Tumble
- Turn
- Turnaround-B
- Turtling
- Two Frame Punish
U
V
W
- Wager
- Wakeup
- Wall
- Wall Bounce
- Wall Break
- Wall Jump
- Wall Jump/Run/Cling
- Wall of Pain
- Wall Splat
- Waseda Style
- Wavebounce
- Wavedash
- Waveland
- Weapon Catch
- Weapon Flipping Technique
- Weapons Fighter
- Whiff
- Whiff Cancel
- Whiff HKD Bug
- Whiff Punish
- While Running
- While Standing
- Wild Assault
- Win Condition
- Window
- Wine Glass
- Winners Bracket
- Wish Punish
- Wobbling
- Wombo Combo
- Wong Factor